10144EC605 COMPUTER ARCITECTURE AND ORGANIZATION L T P C-3 0 0 3
UNIT1 INTRODUCTION 9 Computing and Computers, Evolution of Computers, VLSI Era, System Design- Register Level, Processor - Level, CPU Organization, Data Representation, Fixed – Point Numbers, Floating Point Numbers, Instruction Formats, Instruction Types. Addressing modes. UNIT 2 DATA PATH DESIGN 9 Fixed Point Arithmetic, Addition, Subtraction, Multiplication and Division, Combinational and Sequential ALUs, Carry look ahead adder, Robertson algorithm, booth’s algorithm, nonrestoring division algorithm, Floating Point Arithmetic, Coprocessor, Pipeline Processing, Pipeline Design, Modified booth’s Algorithm UNIT 3 CONTROL DESIGN 9 Hardwired Control, Microprogrammed Control, Multiplier Control Unit, CPU Control Unit, Pipeline Control, Instruction Pipelines, Pipeline Performance, Superscalar Processing, Nano Programming. UNIT 4 MEMORY ORGANIZATION 9 Random Access Memories, Serial - Access Memories, RAM Interfaces, Magnetic Surface Recording, Optical Me...